use freya_elements::events::keyboard::{Code, Key, Modifiers};
use torin::prelude::*;
use winit::event::{Force, MouseButton, TouchPhase};
use crate::prelude::EventName;
#[derive(Clone, Debug)]
pub enum PlatformEvent {
Mouse {
name: EventName,
cursor: CursorPoint,
button: Option<MouseButton>,
},
Wheel {
name: EventName,
scroll: CursorPoint,
cursor: CursorPoint,
},
Keyboard {
name: EventName,
key: Key,
code: Code,
modifiers: Modifiers,
},
Touch {
name: EventName,
location: CursorPoint,
finger_id: u64,
phase: TouchPhase,
force: Option<Force>,
},
}
impl PlatformEvent {
pub fn get_name(&self) -> EventName {
match self {
Self::Mouse { name, .. } => *name,
Self::Wheel { name, .. } => *name,
Self::Keyboard { name, .. } => *name,
Self::Touch { name, .. } => *name,
}
}
pub fn set_name(&mut self, new_name: EventName) {
match self {
Self::Mouse { name, .. } => *name = new_name,
Self::Wheel { name, .. } => *name = new_name,
Self::Keyboard { name, .. } => *name = new_name,
Self::Touch { name, .. } => *name = new_name,
}
}
}