Struct freya_hooks::UseAnimator 
source · pub struct UseAnimator<Animated> { /* private fields */ }Expand description
Animate your elements. Use use_animation to use this.
Implementations§
source§impl<Animated> UseAnimator<Animated>
 
impl<Animated> UseAnimator<Animated>
sourcepub fn is_running(&self) -> bool
 
pub fn is_running(&self) -> bool
Checks if there is any animation running.
sourcepub fn run(&self, direction: AnimDirection)
 
pub fn run(&self, direction: AnimDirection)
Run the animation with a given AnimDirection
Trait Implementations§
source§impl<Animated: PartialEq> PartialEq for UseAnimator<Animated>
 
impl<Animated: PartialEq> PartialEq for UseAnimator<Animated>
source§fn eq(&self, other: &UseAnimator<Animated>) -> bool
 
fn eq(&self, other: &UseAnimator<Animated>) -> bool
This method tests for 
self and other values to be equal, and is used
by ==.impl<Animated> StructuralPartialEq for UseAnimator<Animated>
Auto Trait Implementations§
impl<Animated> !RefUnwindSafe for UseAnimator<Animated>
impl<Animated> !Send for UseAnimator<Animated>
impl<Animated> !Sync for UseAnimator<Animated>
impl<Animated> Unpin for UseAnimator<Animated>where
    Animated: Unpin,
impl<Animated> !UnwindSafe for UseAnimator<Animated>
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source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
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    T: Any,
 
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